Christoffer Birkkjaer

mail@cbirkkjaer.dk

+45 6019 5359


Copenhagen N, Denmark










Realism

Four non physical objects.



Recognizable structs (Bones and skin)

Objects made from volumetric calculations.



Grounds

Surfaces generated from displacement.



Icon

Particles, acting to form icon.



Subtile

Light engine, made in OpenGL. Reflecting light on abstract surface, in real time.



Curves

Surfaces created from dynamic simulations.



Luxuriant land

Particles deformed.



Texture folding

Images loaded in to a folding algorithm. The algorithm is generating an interactive folding pattern. The algorithm is executed via a fragment shader in real time.



Expand

Differential growth of simple polygons.